20 jun. 2011

(Hyper)reality

by Maxence Parache



(Hyper)reality” allows the user to immerse in an alternative version of reality, which is seen through a helmet. Instead of having a static point of view, the user becomes able to navigate through the 3D environment enabling new behaviours specific to the hyper real world while still having to physically interact with the real environment. Thus it creates an odd interface between these two states, with its own rules enabling new ways of interaction.

source: CreativeDepart


Hyper(reality) - Geffrye Museum from Maxence on Vimeo.


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